![]() The test was then run for 2000 ticks on each map in verbose mode, ten times per map. test_000106.solid_fuel.zip: Locomotives are fueled with solid fuel.test_000106.rocket_fuel.zip: Locomotives are fueled with rocket fuel.test_: Locomotives are fueled with nuclear fuel. ![]() test_: Locomotives are fueled with coal.test_000106.base_save.zip: Combinator not set for trains to go, so trains remain stationary for the whole test.This then generated the following five maps for testing: While paused, the following script was used to set the fuel in the locomotives for each test case:įor _, ent in pairs(_entities_filtered) do The game was then paused, and the constant combinator set to send the start signal. Note: This is the same test map as was used in test-000103 The distance between Start and End stations is approximately 520 tiles. All start stations are connected to the circuit network and set to send the signal to the trains. The test consists of 1000 6-12 trains facing east. On the r/technicalfactorio discord server, flame_sla was wondering if slower trains (using non-nuclear fuel) were more UPS efficient than nuclear fueled trains. Use nuclear fuel in trains, it is more UPS efficient overall because trains complete their journeys more quickly ![]() Test-000106 : Which fuel type is most UPS efficient? Factorio Version 0.18.17 The TLDR ![]()
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